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中英文稿
Akira Toriyama might be the most well-known mangaka in the world.
鸟山明可能是世界上最著名的漫画家。
He is the mind behind the popular Dragon Ball Z, the artist of Chrono Trigger and character and monster designer for the Dragon Quest series.
他是风靡全球的《龙珠Z》的原作者,游戏《时空之轮》的画师,以及《勇者斗恶龙》系列的角色和怪物设计师。
During the mid 70's at around the age of 21 Toriyama knew he wanted to become a manga artist and he stated that he admired the anime Astro Boy and the movie One Hundred and One Dalmatians.
在70年代中期,大约21岁的时候,鸟山明就知道自己想成为一名漫画家,他表示自己很钦佩《铁臂阿童木》这部动画和电影《101忠狗》。
Of course, martial arts movies like Enter the Dragon and Drunken Master influenced his inner artist as well.
当然,《龙争虎斗》和《醉拳》等武侠电影也影响了他的内心。
His career kickstarted in 78 when he submitted his first manga for a shonen jump prize contest.
在1978 年,他参加了周刊《少年JUNE》的有奖征集活动,并提交了自己的第一部漫画作品,从此开始了他的漫画生涯。
Although he didn't make the cut, he was promoted with one shots in their magazines with illustrations from wonderland, Today's Highlight Island, Tomato the Cutesy Gumstone, Pola and Roid, Escape, Chobit and the Freakin OG Dragon Boy.
虽然他没有获奖,但他的单篇作品在杂志上得到了推广,包括《今日亮点岛》、《西红柿可爱石头》、《波拉和罗伊德》、《逃跑》、《朝比奇和那个奇怪的原始龙男孩》等插图。
Without a doubt, there were many more but his main success were his manga's, with Dr. Slump being his first big title that counted 230 chapters and became a massive hit in Japan.
毫无疑问,他还有很多作品,但他最成功还是他的漫画,《阿拉蕾》是他的第一部大作,共230多章,在日本大获成功。
This series finished in 84' and made room for the true goat, Dragon Ball.
这个系列于1984年完结,为真正的著作《龙珠》打下了基础。
It became an instant success and caused Shonen Jump to get the highest sales ranking yet.
《阿拉蕾》一炮而红,《少年JUMP》取得了有史以来最好的销售成绩。
And although Toriyama's popularity quickly grew, he has in fact a pretty shy personality that never intended to become so big.
尽管鸟山明的人气迅速增长,但事实上,他是一个相当害羞的人,从未想过变得如此出名。
Hence, he prohibits taking pictures during his autograph events to keep his identity low-key.
因此,他禁止在签名活动中拍照,从而保持低调。
On another note, he stated he was influenced by animator Toyoo Ashida who directed the Vamire Hunter D anime,
另外,鸟山明表示自己受到动画师芦田丰雄的影响,芦田丰雄曾执导过《吸血鬼猎人D》动画。
Plus his own anime adaptation Dragon Ball; from which he learned that separating colors instead of blending them makes the art cleaner and coloring illustrations easier.
鸟山明还自己改编了《龙珠》这部动画片;从芦田丰雄那里,他学到了分色而不是混合色能让画面更干净,上色插图也更容易。
However, his success didn't push him away from his passion and thus illustrated many one-shots such as, Mr. Ho, Lady Red and Little Mamejiro.
然而,他成功后并没有放弃自己所热爱的,为许多单行本绘制了插图,如《IQ博士》、《红衣女士》和《小豆次郎》。
During his career he published dozens of chapters in Shonen Jump and published his own anthology book, Akira Toriyama's Manga Theater.
在他的职业生涯中,他在《少年JUMP》上发表了数十章节,还出版了自己的选集书籍,《鸟山明的漫画剧场》。
Furthermore he was asked to design icon characters for magazines such as, V Dragon, Ridon and more.
此外,他还应邀为《V Dragon》、《Ridon》等杂志设计标志性角色。
In 89 Dragon Ball went to the next level and transformed to Z which led his career to worldwide stage.
在1989年,《龙珠》更上一层楼,发展为《龙珠Z》,这也将他的职业生涯推向了世界舞台。
Nevertheless it was finished in 95' and together with all his other projects put a lot of stress on him.
尽管在1995年《龙珠》系列漫画完结,但加上其他所有项目,鸟山明承受了巨大的压力。
During the years he had many sleepless nights which affected him on a mental level to the point he lost a clear overview on details such as as forgetting that he ever made Supersayin 2 by confusing it with three.
在这些年里,他度过了许多不眠之夜,这影响了他的精神状态,以至于他根本不记得一些细节,甚至忘记自己曾经创作过《超级赛亚人2》的形态设计,把《超级赛亚人2》和《超级赛亚人3》的形态设计弄混了。
That aside, An interesting design choice was giving Goku golden blond hair to make the workload more do-able in the manga.
除此以外,一个有趣的设计选择是让悟空拥有一头金色的头发,这样在漫画中工作量就更大了。
It goes without saying that many of his manga's were translated into amines, he himself however, only did some of the character designs and did not participate in the animation itself.
不用说,他的许多漫画都被制作成了动画,但他自己只负责部分角色设计,并没有参与动画本身的制作。
Naturally, his talent was in high demand and the game industry wanted a piece of it.
自然,他的才华备受瞩目,游戏行业也想要一杯羹。
In 86 he did character and monster designs for the Dragon Quest series.
在1986年,他为《勇者斗恶龙》系列设计了角色和怪物。
While the Enix corporation got quite the chunk of the Toriyama pie, their rivals Squaresoft asked him to join their dream team to work on non-other then, Chrono trigger, the best RPG ever created.
当株式会社艾尼克斯从鸟山明的作品中分一杯羹时,他们的竞争对手史克威尔公司却邀请鸟山明加入他们的梦之队,共同制作史上最优秀的角色扮演游戏《时空之轮》。
The game hit the shelfs in 95 and Toriyama created the majority of the aesthetics, including character, monster, vehicle and the outlook of the environmental design for each timezone.
该游戏于1995年上市,鸟山明创作了游戏的大部分美学设计,包括人物、怪物、交通工具和每个时代的环境设计。
The developmental team studied his illustrations to convert it as tight as possible in pixel art and in my eyes they nailed it.
开发团队研究了他的插图,尽可能地将其转换为像素艺术,我认为他们做得很好。
A year later he worked on Tobal 1 and 2. This was also the time Dragon Ball GT took center stage, and everyone loved that Goku was turned into a kid, and battled unimportant characters after the climax of saving the universe.
一年后,他开始制作《Tobal 1》和《Tobal 2》。这时候《龙珠GT》也成为了焦点,每个人都喜欢变成了孩子的悟空,在拯救宇宙高潮之后与无关重要的角色战斗。
It was so fun that ...
这真的太有趣了,以至于...
Ok, truth to be told, Toriyama only did the character designs and stepped away.
好吧,说实话,鸟山明只做了角色设计,然后就退出了。
Anyways, In the period surrounding the millennium he focused on Manga's such as Cowa, Kajiki and Sandland.
总之,在千禧年前后的时期,他专注于《Cowa》、《Kajiki》和《Sandland》等漫画。
Also, because his art style was intensely memorable he also did both album and book covers.
此外,由于他的艺术风格令人过目难忘,他还为专辑和书籍制作封面。
In the midst of the 2000's he worked on Blue Dragon, which was well-received game and quickly expanded with other instalments such as Awakened Souls, and even added an anime to its repertoire.
在2000年代中期,他参与了《蓝龙》的制作,该游戏广受好评,并迅速推出了《觉醒的灵魂》等其他作品,甚至还制作了一部相关动画。
And as you probably already knew, he kept being the Dragon Quest character artist throughout his career, including monster and vehicle designs in some of the entry's.
你可能已经知道,在他的职业生涯中,他一直是《勇者斗恶龙》的角色美术师,包括一些作品中的怪物和车辆设计。
And especially in this series you can see that he changed the coloring side of his art style.
尤其是在这个系列中,你可以看到他改变了艺术风格的着色方式。
He went from a dark tones with hard edge highlights and shadows to more of a light-colored blend in that you see with Copic markers.
他从暗色调和硬边高光阴影转变为更轻色调的混合方式,就像你在使用copic记号笔标记时看到的那样。
This makes the illustrations more cartoony which is a big difference in the overall tone of his works.
这使插图更具卡通风格,这也是他作品整体色调的一大不同。
In addition his line art changed from the sharp ink pen to thicker marker lines, creating rounder edges and angles which represents more of his earlier works.
此外,他的线条艺术从锐利的墨水笔变为较粗的记号线,创造出更圆润的边缘和角度,这更多地代表了他早期的作品。
Most of his illustrations can be seen in the artbooks based on the big franchises and his vast amount of works he did in the past.
他的大部分插图可以在大型系列的画集和他过去创作的大量作品中看到。
That aside, Toriyama also did some miscellaneous work with highlights such as logos and a car design.
除此之外,鸟山明还创作了一些杂项作品,如标志和汽车设计。
In case of Dragon Ball Super, the manga began in 2015 and Toriyama decided to focus on the story writing and chose a successor for the artwork; he gave the sceptre to the talented Toyotarou.
就《龙珠超》而言,漫画于 2015 年开始连载,鸟山明决定专注于故事创作,并选择了一位美术接班人;他将权杖交给了才华横溢的丰太郎。
Who, actually, made his own doujinshi about the franchise named Dragon Ball Heroes.
实际上,丰太郎还创作了《龙珠英雄》同人漫画。
As for the massive amount of Dragonball games that were created through the years, Toriyama mainly focused on add in character designs such as Bonyu For Dragon Ball Z Kakarot, Android 21 in Dragon Ball Fighter Z, Sharotto and Zhahna in Legends and some original characters in Jump Force.
至于这些年间创作的大量《龙珠》游戏,鸟山明主要侧重添加角色设计,如如《龙珠Z卡卡罗特》中的邦尤、《龙珠斗士Z》中的人造人21号,《龙珠传说》中的沙洛特和杰纳,以及《JUMP FORCE:聚力对决》中的一些原创角色。
Indeed, it has to be said that through the years Toriyama loves to fuse characters, well, with such an impressive career and accomplishments who can blame him?
的确,鸟山明多年来一直喜欢将角色融合在一起,好吧,拥有如此令人印象深刻的职业生涯和成就,谁能责怪他呢?
That said, I couldn't but notice that Toriyama is obsessed with Dragons and worked on many titles that had either name or a dragon type monster in it, and because I'm a big fan of them as well, just for fun here's my tribute to his obsession.
说到这里,我不禁注意到鸟山明对龙的痴迷,他参与制作的许多作品中都以龙或龙型怪物命名,而且因为我也是龙的忠实粉丝,为了好玩,我在此向他的这种痴迷的致敬。
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